"use strict";
cc._RF.push(module, '2d0fcx7v2lFrJeGz9OMwl6q', 'gameWebSocketModule');
// scripts/engines/modules/gameWebSocketModule.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (_) try {
            if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [op[0] & 2, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.HandleMessage = void 0;
var messageConfig_1 = require("./gameWebSocketContent/messageConfig");
var superModule_1 = require("./superModule");
//
var HandleMessage = /** @class */ (function () {
    function HandleMessage() {
    }
    return HandleMessage;
}());
exports.HandleMessage = HandleMessage;
var GameWebSocketModule = /** @class */ (function (_super) {
    __extends(GameWebSocketModule, _super);
    function GameWebSocketModule() {
        var _this = _super.call(this) || this;
        _this.m_className = 'webSocket网络模块';
        //地址
        _this.m_socketUrl = 'ws://192.168.1.113:8288';
        _this.m_ws = null;
        //
        _this.m_message = new HandleMessage();
        return _this;
    }
    GameWebSocketModule.prototype.preLoadModules = function () {
        return __awaiter(this, void 0, Promise, function () {
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0: return [4 /*yield*/, _super.prototype.preLoadModules.call(this)];
                    case 1:
                        _a.sent();
                        return [2 /*return*/];
                }
            });
        });
    };
    GameWebSocketModule.prototype.loadModule = function () {
        return __awaiter(this, void 0, Promise, function () {
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0: 
                    //
                    return [4 /*yield*/, _super.prototype.loadModule.call(this)];
                    case 1:
                        //
                        _a.sent();
                        return [2 /*return*/];
                }
            });
        });
    };
    //连接服务器
    GameWebSocketModule.prototype.connectServer = function () {
        return __awaiter(this, void 0, Promise, function () {
            var _this = this;
            return __generator(this, function (_a) {
                return [2 /*return*/, new Promise(function (resolve) {
                        _this.m_ws = new WebSocket(_this.m_socketUrl);
                        //
                        _this.m_ws.onclose = _this.onWebsocketClose.bind(_this);
                        _this.m_ws.onmessage = _this.onWebsocketMessage.bind(_this);
                        _this.m_ws.onerror = _this.onWebsocketError.bind(_this);
                        //
                        _this.m_ws.onopen = function (e) {
                            //
                            _this.onWebsocketOpen(e);
                            //
                            resolve(true);
                        };
                    })];
            });
        });
    };
    GameWebSocketModule.prototype.addMessageOnEvent = function (head, callback) {
        if (this.m_message[head] == null) {
            this.m_message[head] = [];
        }
        this.m_message[head].push(callback);
    };
    GameWebSocketModule.prototype.removeMessageEvent = function (head, callback) {
        if (callback === void 0) { callback = null; }
        if (this.m_message[head] == null)
            return;
        if (callback == null) {
            this.m_message[head].length = 0;
        }
        else {
            var pos = this.m_message[head].indexOf(callback);
            if (pos >= 0) {
                this.m_message[head].splice(pos, 1);
            }
        }
    };
    //电子邮件puhalskijsemen@gmail.com
    //源码网站 开vpn全局模式打开 http://web3incubators.com/
    //电报https://t.me/gamecode999
    GameWebSocketModule.prototype.disconnectServer = function () {
        if (this.m_ws && this.m_ws.readyState != this.m_ws.CLOSED && this.m_ws.readyState != this.m_ws.CLOSING) {
            this.m_ws.close();
        }
    };
    GameWebSocketModule.prototype.sendMessage = function (messageText) {
        if (null == this.m_ws) {
            console.error('#48 未创建Websocket');
            return false;
        }
        if (this.m_ws.readyState != this.m_ws.OPEN) {
            console.warn('#52 与服务器的连接已断开');
            return false;
        }
        console.log('发送数据', messageText);
        this.m_ws.send(messageText);
        return true;
    };
    GameWebSocketModule.prototype.onWebsocketOpen = function (e) {
        console.log('连接成功', e);
    };
    GameWebSocketModule.prototype.onWebsocketClose = function (e) {
        console.log('服务器关闭', e);
    };
    GameWebSocketModule.prototype.onWebsocketError = function (e) {
        console.log('服务器错误', e);
    };
    GameWebSocketModule.prototype.onWebsocketMessage = function (e) {
        console.log('服务器数据来临', e.data);
        var _a = messageConfig_1.messageConf.unPackageMessage(e.data), head = _a.head, body = _a.body;
        var funcArray = this.m_message[head];
        //
        if (funcArray && funcArray.length > 0) {
            funcArray.forEach(function (callbackFn) {
                try {
                    callbackFn(body);
                }
                catch (e) {
                    console.error('#112 错误的回调处理');
                }
            });
        }
    };
    return GameWebSocketModule;
}(superModule_1.default));
exports.default = GameWebSocketModule;

cc._RF.pop();